Method: WAPR.v2.1(F3DT2D)

User SEU_WYL
Publication
Implementation
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Test image modalities RGB-D
Description

For F3DT2D, we applied the same threshold-based filtering strategy as WAPR.v2.1 (MUSE), with a filtering threshold of 0.35, while keeping all other settings unchanged. Since the original F3DT2D implementation does not provide masks, we generated them using SAM. For a small number of bounding boxes where valid masks could not be obtained, we used the filled bounding-box regions as the corresponding masks.

Computer specifications

Public submissions

Date Submission name Dataset
2026-05-08 09:25 - T-LESS
2026-05-08 09:26 - TUD-L
2026-05-08 09:27 - LM-O
2026-05-08 09:27 - IC-BIN
2026-05-08 09:27 - ITODD
2026-05-08 09:28 - HB
2026-05-08 09:28 - YCB-V
2026-05-08 09:29 - T-LESS
2026-05-08 09:29 - TUD-L
2026-05-08 09:30 - LM-O
2026-05-08 09:30 - IC-BIN
2026-05-08 09:30 - ITODD
2026-05-08 09:31 - HB
2026-05-08 09:31 - YCB-V