| User | SEU_WYL |
|---|---|
| Publication | |
| Implementation | |
| Views | Single |
| Test image modalities | RGB-D |
| Description | For F3DT2D, we applied the same threshold-based filtering strategy as WAPR.v2.1 (MUSE), with a filtering threshold of 0.35, while keeping all other settings unchanged. Since the original F3DT2D implementation does not provide masks, we generated them using SAM. For a small number of bounding boxes where valid masks could not be obtained, we used the filled bounding-box regions as the corresponding masks. |
| Computer specifications |
| Date | Submission name | Dataset | ||
|---|---|---|---|---|
| 2026-05-08 09:25 | - | T-LESS | ||
| 2026-05-08 09:26 | - | TUD-L | ||
| 2026-05-08 09:27 | - | LM-O | ||
| 2026-05-08 09:27 | - | IC-BIN | ||
| 2026-05-08 09:27 | - | ITODD | ||
| 2026-05-08 09:28 | - | HB | ||
| 2026-05-08 09:28 | - | YCB-V | ||
| 2026-05-08 09:29 | - | T-LESS | ||
| 2026-05-08 09:29 | - | TUD-L | ||
| 2026-05-08 09:30 | - | LM-O | ||
| 2026-05-08 09:30 | - | IC-BIN | ||
| 2026-05-08 09:30 | - | ITODD | ||
| 2026-05-08 09:31 | - | HB | ||
| 2026-05-08 09:31 | - | YCB-V |